[Major Update] Clue System & Dialog system overhaul


Clue system

I've started to develop a sort of "thoughts connection" / clue system, like in Ace Attorney Investigations: Miles Edgeworth.
It will make it possible to collect clues and present them to the characters you meet.

In addition, a new menu has been added:


In it, you can see the list of all the clues you have collected. A description is available for each clue when you move your mouse over it.

Dialog system revamp

I am currently working on a complete revamp the dialog system. This is because I don't want the player to boringly press Space in front of a static sprite.
This new version shows each character at the same time, highlighting the character who is speaking.

Old version:


New version (this is not an in-game screenshot, since I am still implementing it):



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Get Bienvenue dans l'outremonde (DEMO)

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